Thursday, 24 May 2012
Part XI: The Horrors of Illmarsh
Tuesday, 22 May 2012
Part X: Wolves and the Way
As the rest of us waited, Skalif used his magic to teleport himself directly into the temple, where he encountered Mathus and his allies. With some skillful diplomacy, Skalif convinced Mathus that we were not here to cause any harm, and that we just wanted to know where the Whispering Way had gone. Mathus told us that the Way, lead by a man named Auren Vrood, had taken the packlord's heart and headed east towards a place called Feldgrau.As we started our journey eastward, we met with the one werewolf tribe that were trying to remain neutral in the whole werewolf crisis - the Prince's Wolves. Their leader told us that some of his people had gone after the Whispering Way, hot on the trail of the Demon Wolf Tribe, who had gone after them to retrieve the packlord's heart. He also gave us tokens to show to his tribe that we were friendly.
It took us six days to reach Feldgrau. When we arrived, we saw that the village was in complete ruin. Most of the houses had been burnt down, and there were no locals to be found.
While exploring, we encountered Duristan. He told us that he and some friends had decided to follow the Demon Wolves here and they were eager for all of us to meet up. So, we set off through the village, trying to avoid the patrols of Whispering Way cultists that were patrolling the ruins.
We found the members of the Prince's Wolves who had come here. And they told us that we were walking into a trap. When Duristan had disappeared from us, he had been captured by the Demon Wolves and infected with lycanthropy. He was now one of them, and he was leading us to our doom. However, before we had a chance to confront him, Duristan changed into a werewolf, so the Prince's Wolves leapt on him and tore him to pieces.
The wolves told us of a ghost that had been seen in the ruins of the inn. We went to see it, and found the spirit of the inn keeper. He told us of the tragic history of Feldgrau: - 20 years ago, an army had stopped in town on the way to a battle elsewhere, and the inn keeper had given them a place to stay. And then, during the night, the army burnt down the village and massacred everyone. The ghost said that the Whispering Way were now raising the dead villagers as a skeletal army.
They had to be stopped.
So, myself, Skalif, and a werewolf teleported into the building that Auren Vrood was using as his headquarters, while the others took on the undead army amassing in the square.
Vrood was not an easy opponent. In fact, his first act was to cast a spell that killed both the werewolf and Skalif! I was on my own against him! Fortunately, the clerics and paladins were quick to destroy the army, and rushed in to help me.
With Auren Vrood dead and the undead army destroyed, the remaining cultists fled. Fortunately, we found a scroll of Raise Dead, and Bazak the priest was able to bring Skalif back to us. But the packlord's heart couldn't be found. The ghost of the inn keeper then stepped in to help us by retrieving the memories from Vrood's body. We saw that the heart, along with the Seasage Effigy stolen from Lepidstadt University, and the spirit of Warden Hawkin from Harrowstone Prison had been given to a pair of dark riders who had ridden south to the town of Thrushmoor.
So, we headed south, on the trail of the dark riders...
Wednesday, 16 May 2012
Part IX: Ascanor Lodge
A bit of background for you. The Shudderwood is known for its werewolf tribes. They keep to themselves mainly, never interfering with life outside the wood's borders.
Ascanor Lodge is a hunting lodge for the rich and powerful, situated within the Shudderwood.
When we finally arrived at the Lodge, we were refused entry. The halfling doorman said that our passes that we had been given were not recognised, and so he blankly refused to let us in.
As we were arguing with him, a group of people barged past us. One was a gruff looking ranger. The other was a nobleman with a group of lackeys carrying his belongings. The nobleman stared at us in awe when he realised we were adventurers, and begged us to accompany him on a hunt. He introduced himself as Duristan, of one of the wealthy families from Ardeal. He was out hunting werewolves, and had a lead on where one might be.

We followed a trail to a clearing where we discovered a dead stag. We also discovered a pair of dire boars who were guarding the kill.
Once the boars were dealt with, we realised it was getting dark, so Duristan decided to set up camp. The ranger said he wasn't staying and headed back to the Lodge.
Once the camp was set up, Duristan wanted to hear stories of our exploits as adventurers. But as we were talking, the night was pierced with the sound of a scream.
Hurrying to the sound, we found that Duristan's lackeys were all dead. Standing over their bodies was a large, grey-furred werewolf. It told us that we should stay out of werewolf affairs, and that if we continued to side with Mathus, we would end up dead. It then bounded off through the woods.
Who was Mathus?
Returning to the camp, we spent the night, then returned to the Lodge with Duristan.The halfling doorman was waiting for us, and he apologised about not letting us in. he said that our invites were indeed valid, but he had not recognised them. He also said that the Lodge's overseer would like to meet us.
The interior of Ascanor Lodge was finely decorated, as befitting a hunting lodge for the upper class. We were shown upstairs and into a library, where we were met by the Lodge's overseer - Estovion Lozarov. He also apologised for us not being let in, and said that the Lodge and all of its facilities were at our disposal.
Once we had settled in, we set about finding out about whether the Whispering Way had been here. Most of the other guests knew nothing about them. One guest, though, a woman known as Madame Ivanja, knew something, but wasn't telling. Skalif turned on the charm, and soon he was in Ivanja's good books. We found out that the Whispering Way had indeed been here, though not for very long. They had asked Estovion to arrange a meeting between them and the man called Mathus. The meeting went on for about an hour in secret, and then they left.Mathus again. We needed to find out who he was.
Using the Lodge's libraries, we found what we were looking for. Mathus was the leader of one of the five werewolf tribes that inhabit the Shudderwood. A ruthless leader, unliked by the other tribes, and one that wanted to be packlord (the one who ruled over all of the tribes).
The current packlord of the werewolves had been killed by the Whispering Way and her heart had been stolen. Normally, when the packlord is killed, the person who takes her place eats her heart. But with the heart stolen, war had broken out among the tribes over who would be the next packlord.
The information also told of an ancient temple of Desna, known as the Stairs of the Moon, that was now the highthrone of the packlords, and the gathering place for all of the werewolf tribes. And also where the Whispering Way had stolen the packlord's heart.
It was time for us to venture deep into werewolf territory and discover what was going on...
Monday, 7 May 2012
Part VIII: Rescuing the Count
Cautiously we moved upstairs. We found the Count imprisoned inside some sort of iron maiden device. And guarding him was an enormous creature - part human, part spider, part scorpion. We knew it would be too strong for us to take on, so we had only one choice - get to the roof and summon The Beast.
Skalif flew out of the window and up onto the roof. There he manipulated the machine, causing a storm to break over the tower. As the storm raged, Skalif said "I can sense him inside my head. He's coming."
A short while later, the door crashed open, and The Beast stood with us. Furiously he charged at the creature, and an immense battle began. We aided The Beast as best we could, and soon the creature lay dead.
We rescued the Count, who thanked us for bringing his "son" home to him. He also told us that the Whispering Way were headed into the Shudderwood and a place called Ascanor Lodge.
We left the castle and continued following the trail of the Whispering Way once more.
Thursday, 5 April 2012
Part VII: Exploring the Schloss

The only route from this building was a rickety looking rope bridge that attached to a large building on the other side of the gorge. There was once a graceful stone arch that connected the two buildings, but the explosion had caused the bridge to collapse.
Grimbledon carefully made his way across the swaying bridge first. But as he reached the half way point, there was a puff of smoke and a smell of sulphur, and a woman with blackened wings appeared in the sky, armed with a fiery bow. She began to shoot arrows at Grimbledon, who began to quickly but carefully make his way across to the other side of the bridge.
After a spell from Skalif, Ichabod took to the air and flew up to meet the devil head on. Ferdibrand summoned a giant, shining bat that also engaged the creature in mid air.
During the battle, Skalif had an idea. He cast a spell at the winged woman. At once, the spell took effect and the woman became drowsy, then fell asleep. Her wings folded up and she fell out of the sky, plummeting into the churning water hundreds of feet below.
The building on the other side of the bridge seemed to be a museum. There were rooms with preserved creatures, each with a different theme. One room was dedicated to air creatures, another to beasts of the sea.
We entered a room that had two ornate sarcophagi in it. The halfling, ever curious, decided to open one. He found it empty. He also found that his hands were stuck to the lid. We then watched in horror as the sarcophagus grew arms and began to attack. Our weapons were sticking to the creature as we attacked. And to make matters worse, as we fought, the other sarcophagus opened, revealing a mummy that shambled towards us!
However, the paladin and the cleric were able to despatch the mummy, and the rest of us killed the mimic that was posing as the other sarcophagus.
But there was no time for rest. No sooner were they defeated than the sound of something large coming up the nearby staircase was heard. Emerging from the top was a large golem. But it had no eyes. Instead, chained to it, were six little winged creatures that seemed to be leading it.

We quickly began to pick off the little creatures. As the last one died, the creature stood motionless. It was now just another exhibit in the strange museum.
But there was still no sign of normal life anywhere. Where was the Count that lived in the castle? We had a few more buildings to explore. And it would be there that we would find the answers to what was going on...
Sunday, 25 March 2012
Part VI: Enetring Schloss Caromarc
Once the hounds were dealt with, we tried to open the doors to the castle. There was no response to our knocks or calls. It was then that Ferdibrand said he could hear voices on the other side - goblins and trolls.
Suddenly the doors swung open, and three scared looking goblins greeted us, claiming they were slaves to a pair of trolls who had found the castle gatehouse abandoned, and had come in to try to take over the castle.
As the goblins told us their story, two trolls appeared and attacked. They were swiftly dealt with.
We let the goblins go, and they said that the trolls had been prevented from entering the castle due to a "monstrous dog thing". So, we continued over the bridge that connected the gatehouse to the main manor house, and came face to face with the "monstrous dog thing" - a large dog that seemed to have been stitched together from bits of other animals - a golem dog.
We managed to defeat the creature and enter the main house. The place was beautifully decorated, but seemed unlived in. It was as if the owner had stopped living in this building for a week or so. He also seemed to have had guests, as one of the guest rooms seemed occupied. While exploring, we discovered a symbol that belonged to the Whispering Way. The Whispering Way had been there? Why? This couldn't be a coincidence. They had been at Harrowstone Prison, and now here. What was going on? We needed to find the Count, warn him of the approaching mob, and find out why the Whispering Way were here....
Tuesday, 13 March 2012
Part V: The Trial of the Beast
We returned to the Crooked Kin with their fallen comrade. they were very sad, but thanked us for retrieving her body. They then let us travel with them to Lepidstatdt.We arrived in the city amid great celebration. The Beast of Vieland - a notorious monster who had killed hundreds of people over the past twenty years - had been captured as was to be put on trial and then burned at the stake.
We delivered the books we needed to deliver to Lepidstadt University, and then visited Miss Daramid to give her the last book. Miss Daramid was actually Judge Daramid, an elderly woman who was about to preside over the trial of The Beast. She told us that something wasn't right about the trial, and she had an inkling that the Beast was innocent. She asked us to help the Defence and find out more about the crimes the Beast was reported to have commited.
We met up with Barrister Kaple, the attorney for the defence. He was a thin man, prone to stuttering. He told us that although the Beast had commited hundreds of crimes, the trial was going to focus on his three most recent ones. We were to hurry if we were to find any evidence for the defence, as the trial was starting the following morning.
Before we started our investigations, we had to meet the Beast. He was a monstrous construct, stitched together from bits of man and animal. Although he appeared terrifying, there was something gentle and childlike about him. He seemed to be sad.
Our first crime scene was the hamlet of Morast, where the Beast had reportedly slain ten inhabitants. The locals there told us the Beast had been seen carrying dead bodies, but was driven away by the locals and supposedly eaten by a crocodile. We discovered that there were not simple killings here. It seemed as if someone had been body snatching. We found, among other things, a set of surgeons tools hidden in the swamp with a peculiar emblem on them.
The following day, Ichabod and Ferdibrand joined the defence in the court, bringing out the evidence to prove that the Beast was not responsible for the killings. The rest of us tracked down the owners of the surgeons tools. It lead us on a merry chase, but we found that they were bought by a man called Grine, from Vorkstag and Grine's Chymic Works.
However, we had no time to investigate this, as we had to find more evidence for the next crime. In the village of Hergstag, the Beast was accused of killing six children. He was even seen carrying one of the dead children and laughing. Investigation of the village discovered that the children were in fact slain by a wraith-like creature, and the Beast, who had become friends with one of the children, was returning the body to her family.
The court was in shock that day, as Bazak brought in one of the dead children and used Speak With Dead on him. The boy's spirit told the court everything, and how the Beast was innocent.
A few hours after the trial adjourned for the night, a mob stormed the courthouse, demanding that the Beast be brought out and burned. We tried desperately to disperse the mob before they got too violent, but it was the appearance of The Crooked Kin on our side that calmed the mob down.
We had no time to waste. The final crime scene was a mental hospital called Sanctuary that the Beast was accused of burning down. While there we found more evidence connecting Vorkstag and Grine to all of this.

It was time to confront the two alchemists. We broke into their factory at night, and managed to capture Grine - a pale gnome. He was very uncooperative though. However, when we found Vorkstag, we had better luck. He was an evil fey creature called a Skin Stealer. We found a whole wardrobe filled with stolen skins and faces that the creature would wear and duplicate other people. And among the grisly collection we found a huge skin of a monster that could have been mistaken for the Beast.
So, on the last day, we submitted our last pieces of evidence. Vorkstag and Grine were body snatching, and using the Beast as a scapegoat for their crimes. The judges found the Beast innocent and he was free to go.
The townsfolk were furious. They were forming a mob to go after the creature. We had to save him. Before he left, the Beast told us he was going home to see "his father" who lived in Schloss Caromac, a nearby castle.
Could we reach the castle before the mob did and save our new found friend...?



