Once the hounds were dealt with, we tried to open the doors to the castle. There was no response to our knocks or calls. It was then that Ferdibrand said he could hear voices on the other side - goblins and trolls.
Suddenly the doors swung open, and three scared looking goblins greeted us, claiming they were slaves to a pair of trolls who had found the castle gatehouse abandoned, and had come in to try to take over the castle.
As the goblins told us their story, two trolls appeared and attacked. They were swiftly dealt with.
We let the goblins go, and they said that the trolls had been prevented from entering the castle due to a "monstrous dog thing". So, we continued over the bridge that connected the gatehouse to the main manor house, and came face to face with the "monstrous dog thing" - a large dog that seemed to have been stitched together from bits of other animals - a golem dog.
We managed to defeat the creature and enter the main house. The place was beautifully decorated, but seemed unlived in. It was as if the owner had stopped living in this building for a week or so. He also seemed to have had guests, as one of the guest rooms seemed occupied. While exploring, we discovered a symbol that belonged to the Whispering Way. The Whispering Way had been there? Why? This couldn't be a coincidence. They had been at Harrowstone Prison, and now here. What was going on? We needed to find the Count, warn him of the approaching mob, and find out why the Whispering Way were here....
We returned to the Crooked Kin with their fallen comrade. they were very sad, but thanked us for retrieving her body. They then let us travel with them to Lepidstatdt.
Our first crime scene was the hamlet of Morast, where the Beast had reportedly slain ten inhabitants. The locals there told us the Beast had been seen carrying dead bodies, but was driven away by the locals and supposedly eaten by a crocodile. We discovered that there were not simple killings here. It seemed as if someone had been body snatching. We found, among other things, a set of surgeons tools hidden in the swamp with a peculiar emblem on them.
It was time to confront the two alchemists. We broke into their factory at night, and managed to capture Grine - a pale gnome. He was very uncooperative though. However, when we found Vorkstag, we had better luck. He was an evil fey creature called a Skin Stealer. We found a whole wardrobe filled with stolen skins and faces that the creature would wear and duplicate other people. And among the grisly collection we found a huge skin of a monster that could have been mistaken for the Beast.

The next spirit we encountered was that of Father Charlatan. Ellavorn took out the tangle of holy symbols we had found and held tham up towards the apparition. Again, he reeled from them, and the rest of us could finish him off. Two down.